#ifndef _MEMBER_BSPHERE_H_
#define _MEMBER_BSPHERE_H_

#include <BMesh>
#include <BViewer>
#include <BCamera>
#include <BGeoSphere>

namespace BWE
{
	class member_BGeoSphere
	{
	public:
		member_BGeoSphere(BGeoSphere* sphere);
		~member_BGeoSphere();

		int pointCount(int level);
		bool rebuild();

		BGeoSphere*			boss;
		float				radius;
		int					segments;
		BFloatArray			coses;
		BFloatArray			sines;
		BColor				color;
	};
}
#endif
